Fundamentals Of Computing Part 2 Question Preview (ID: 59465)
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A device or component that allows information to be given to a computer.
a) Output
b) computer
c) Input
d) Prompt
Any device or component that receives information from a computer.
a) Input
b) Output
c) Prompt
d) Computer
A precise sequence of instructions for processes that can be executed by a computer
a) Axis
b) Algorithm
c) Sort stack
d) Constraint processing
A placeholder for a piece of information that can change.
a) Variable
b) Pocket holder
c) Axis
d) Box holder
Attributes that describe an object's characteristics are called
a) Sprite
b) Object
c) Property
d) Dot notation
A graphic character on the screen with properties that describe its location, movement, and look.
a) Property
b) Dot notation
c) Object
d) Sprite
Any valid unit of code that resolves to a value is called...
a) Property
b) Pseudocode
c) Expression
d) Label
A named group of programming instructions. Functions are reusable abstractions that reduce the complexity of writing and maintaining programs.
a) Function
b) Pseudocode
c) Label
d) Expressive
A computer software created for a particular task is called...
a) Application
b) Pseudocode
c) Expression
d) Function
A string of numbers that indicates the location of a computer or server is called
a) IP Address
b) IP Application
c) IP Network
d) Application
An action that a sprite performs continuously until it's told to stop
a) function
b) movement
c) behavior
d) expression
An action that causes something to happen.
a) event
b) movement
c) behavior
d) function
The action of doing something over and over again.
a) Function
b) Loop
c) Repeat
d) Event
Do something again is called
a) Repeat
b) Function
c) Loop
d) Skip
A variable used throughout a program that never changes value.
a) Stable
b) Constant
c) Event
d) Repeat
A program which replicates or mimics key features of a real world event in order to investigate its behavior without the cost, time, or danger of running an experiment in real life.
a) models and simulations
b) models
c) simulations
d) neither models or simulations
Hypertext Markup Language, a language used to create web pages.
a) HTML Element
b) HTML
c) HTML Tag
d) Website
A piece of a website, marked by a start tag ad often closed with an end tag.
a) HTML
b) HTML Tag
c) HTML Element
d) Web
A special set of characters that indicates the start and end of an HTML element and that element's type.
a) Website
b) HTML
c) HTML Tag
d) HTML Element
The raw text, images, and other elements included in a web page
a) Web structure
b) HTML Tag
c) HTML
d) Website content
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