3.02 Animation Question Preview (ID: 51153)


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Simulation of movement created by rapidly displaying images or frames.
a) animation
b) Selling
c) keyframes
d) training

An example of persistence of vision are
a) flipbooks
b) board games
c) flyer
d) business card

A good example of advertising in animation is:
a) Geico commercials
b) Aflac
c) Both because they are used to catch attention, such as banners on websites.
d)

Frame by frame is defined as:
a) the rapid display of a sequence of still images that create the optical illusion of movement.
b) manipulating real-world objects and photographing them one frame at a time
c)
d)

Stop Motion Animated Movies can be made with
a) clay
b) silhouettes
c) action figures
d) all of the above

These are animation considerations you creating an animations - they are:
a) Is it appropriate for the target audience?
b) Does it help deliver the message?
c) Does it enhance or detract from message?
d) All of the above

Entertainment animations is :
a) The type of animation for films
b) The type of animation for games
c) The type of animation for virtual reality
d) All of the above

Transforming one object into another.
a) morphing
b) path based
c) stop motion
d) frame by frame

The animation method creates a motion path by calculating the proper position along the route for each frame to follow?
a) frame by frame
b) stop motion
c) path based
d) flipbook

The name of the software we are using this week is
a) Animaker
b) Animatron
c) Adobe Animate
d) Animato

Timelines are:
a) part of the animation program window that organizes and controls an animation’s content over time using layers and frames.
b) part of the animation program window where the animation’s content is composed and manipulated.
c) Stores frequently used graphics, movie clips, and buttons
d) Stores frequently used games, videos

Hold the content that the movie displays or plays at that point in time
a) canvas
b) bucket
c) frames
d) scene

Shows where the key (most important) actions occur.
a) timelines
b) Keyframes
c) frame
d) scene

The number of frames that appear in one second of the animation.
a) Frame by frame (FBF)
b) PIxels per inch (PPI)
c) Frames per minute (FPM)
d) Frames per second (FPS)

Timeline is divided into _______ to help organize content and allow the different layers to be edited separately.
a) keyframes
b) layers
c) scene
d) frames

The rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement.
a) animation
b) Audacity
c) Training
d) Canvas

Training is another type of animation, which is defned as;
a) showcasing products or services
b) simulating events or demonstrating techniques
c) used to catch attention.
d) animation is illustrating concepts or processe

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