Gaming: Lesson 1 Vocab Question Preview (ID: 46006)


Lesson 1 Review. TEACHERS: click here for quick copy question ID numbers.

Luck or possibility plays a role in determining the outcome of the game.
a) chance
b) skill
c) critera
d) role-playing

The first functional example of a game, or “first draft”. It offers a platform for individuals to play and test a game for the first time and offer their feedback for improvement.
a) criteria
b) prototype
c) feedback
d) deconstruct

The characteristics of the game that will lead to a development team’s goals, such as the actions you want your characters to perform and the outcomes the players will be able to achieve.
a) criteria
b) prototype
c) chance
d) feedback

Players assume the identities of characters and act out or base decisions on their character.
a) role-playing
b) storyboarding
c) criteria
d) constraints

Images are arranged in the order of the narrative and help the team plan the sequence of events in the game’s animation. This helps with identifying how the characters interact with each other and with the game environment.
a) feedback
b) criteria
c) storyboarding
d) skill

The player's abilities determines the outcome of the game.
a) skill
b) ability
c) role-playing
d) criteria

Suggestions and ideas for improving or refining the game or issues with playing the game.
a) criteria
b) deconstructing
c) feedback
d) prototype

Analyzing an existing game to learn how the audience, elements and characters in a game work together.
a) deconstructing
b) prototype
c) feedback
d) skill

The particular type or category of a computer-based video game.
a) prototype
b) role-playing
c) feedback
d) genre

The limitations of a development team’s ability to meet the goals it set out for the game, which includes funding, the abilities of the artists and programmers, the available tools, and the amount of time allowed.
a) feedback
b) brainstorming
c) constraints
d) criteria

An organized game development group creates related spontaneous ideas and solutions. All ideas are then carefully reviewed for application to the game development.
a) brainstorming
b) feedback
c) deconstructing
d) constraints

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