Principles Of Design: Question Preview (ID: 20225)

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Balance is designing
a) visual clarity
b) evenness
c) visual interest
d) similarity

Symmetrical balance means
a) lopsided
b) mirror image
c) skewed
d) visual mirror

Symmetrical balance is good for what kind of designs
a) boring
b) wild
c) creative
d) Formal

Asymmetrical design is typically
a) wild
b) off-center
c) even
d) evenly distributed

Asymmetrical Balance is good for _____ designs
a) exciting
b) boring
c) simple
d) formal

Rhythm is the repetition or alternation of elements
a) True
b) False
c) .
d) ,

Rhythm can create a sense of
a) status
b) rotation
c) randomness
d) movement

Emphasis is
a) when one object is less noticeable
b) When every object stands out
c) When one object stands out
d) when every object is less noticeable

Proportion is a comparison between objects
a) True
b) False
c) ,
d) .

Unity is how the entire project is different in several ways
a) True
b) False
c) ,
d) .

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