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When working with a 3D model, what is UVW mapping?
depth of field
how a texture map is applied to an object on the X,Y and Z axes
back light
the light's color element uses the RGB scale
reflection map
UVW mapping
causes the light to dim in proportion to how far the light is away from its source
ambient
What camera technique is a measurement of focus accuracy for a given distance? For example, when one looks at a scene, the main subject may be in focus while the background and foreground would appear blurred?
depth of field
how a texture map is applied to an object on the X,Y and Z axes
back light
the light's color element uses the RGB scale
reflection map
UVW mapping
causes the light to dim in proportion to how far the light is away from its source
ambient
What type of light in a 3D program does NOT come from any one point?
depth of field
how a texture map is applied to an object on the X,Y and Z axes
back light
the light's color element uses the RGB scale
reflection map
UVW mapping
causes the light to dim in proportion to how far the light is away from its source
ambient
What is true concerning light settings in a 3D animation program?
depth of field
how a texture map is applied to an object on the X,Y and Z axes
back light
the light's color element uses the RGB scale
reflection map
UVW mapping
causes the light to dim in proportion to how far the light is away from its source
ambient
What 3D mapping technique creates the illusion of shiny metals and glass by bouncing rays off the object's surface
depth of field
how a texture map is applied to an object on the X,Y and Z axes
back light
the light's color element uses the RGB scale
reflection map
UVW mapping
causes the light to dim in proportion to how far the light is away from its source
ambient
What does the falloff setting change or do to a light setup in a 3D scene?
depth of field
how a texture map is applied to an object on the X,Y and Z axes
back light
the light's color element uses the RGB scale
reflection map
UVW mapping
causes the light to dim in proportion to how far the light is away from its source
ambient
What 3D scene light adds depth to the scene by separating the objects from the background, giving them more of a defined shape? This light is placed behind the objects in the scene and is about 50-100% of the intensity of the main light.
depth of field
how a texture map is applied to an object on the X,Y and Z axes
back light
the light's color element uses the RGB scale
reflection map
UVW mapping
causes the light to dim in proportion to how far the light is away from its source
ambient
How can a 2D texture appear seamless when applied to a 3D object?
depth of field
how a texture map is applied to an object on the X,Y and Z axes
back light
the light's color element uses the RGB scale
reflection map
UVW mapping
causes the light to dim in proportion to how far the light is away from its source
ambient
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