How can a 2D texture appear seamless when applied to a 3D object?

What type of light in a 3D program does NOT come from any one point?

In a three light layout, the light that is positioned above and to the front or side of the objects in the scene is the

What 3D mapping technique creates the illusion of shiny metals and glass by bouncing rays off the object's surface

Which term BEST describes a light that has an inside circle of bright light(hot spot) joined to an outside circle of light that gradually falls off and is less intense?

What does the falloff setting change or do to a light setup in a 3D scene?

What 3D scene light adds depth to the scene by separating the objects from the background, giving them more of a defined shape? This light is placed behind the objects in the scene and is about 50-100% of the intensity of the main light.

What camera technique is a measurement of focus accuracy for a given distance? For example, when one looks at a scene, the main subject may be in focus while the background and foreground would appear blurred?

What is true concerning light settings in a 3D animation program?

When working with a 3D model, what is UVW mapping?

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