Invention And Innovation In The Designed World: Question Preview (ID: 18024)


Below is a preview of the questions contained within the game titled INVENTION AND INNOVATION IN THE DESIGNED WORLD: Invention And Innovation Are Driven By Human Needs And Wants, And Are Influenced By The Core Concepts Of Technology: Systems, Resources, Requirements, Optimization And Trade-offs, Processes, And Controls. These Concepts- Cornerstone For Creative Design. To play games using this data set, follow the directions below. Good luck and have fun. Enjoy! [print these questions]


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A closed loop system:
a) is inferior to an open loop system. b) provides feedback of system operations. c) an important part of the design process. d) is a geometric construct.
A subsystem is:
a) something that is always below the earth’s surface. b) a part of a larger system. c) has to do with warships. d) is independent of all other systems.
The parameters placed on the development of a product or system are called:
a) ideas b) malfunctions c) requirements d) modifications
The process of modifying an existing product or system to improve it is called:
a) invention b) innovation c) reclaiming d) technology
Technology systems include:
a) information b) transportation c) manufacturing d) all of these
”Trade-offs”:
a) are related to the sale of equipment. b) sacrificing or modifying one design element in order to achieve another one. c) Are never necessary if the design is well done. d) Only occur in a perfect design.
Malfunctions in a part of a system:
a) usually impact the system as a whole. b) are easily identified. c) can be repaired without troubleshooting. d) have no impact on the system as a whole.
Which of the following is NOT a core concept of technology?
a) systems b) resources c) benchmarks d) controls
The Design Process includes:
a) brainstorming b) prototyping c) evaluating d) all of these
Invention:
a) is limited to scientists and engineers. b) is the creative application of ideas to generate new products and systems. c) must be done within an open-loop system. d) requires little or no experimentation.
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