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3.02 Animation
Test Description: Have fun!
Instructions: Answer all questions to get your test result.
1) Simulation of movement created by rapidly displaying images or frames.
A
training
B
Selling
C
keyframes
D
animation
2) An example of persistence of vision are
A
flipbooks
B
flyer
C
business card
D
board games
3) A good example of advertising in animation is:
A
Geico commercials
B
Aflac
C
Both because they are used to catch attention, such as banners on websites.
4) Frame by frame is defined as:
A
the rapid display of a sequence of still images that create the optical illusion of movement.
B
manipulating real-world objects and photographing them one frame at a time
5) Stop Motion Animated Movies can be made with
A
all of the above
B
silhouettes
C
clay
D
action figures
6) These are animation considerations you creating an animations - they are:
A
Does it enhance or detract from message?
B
All of the above
C
Does it help deliver the message?
D
Is it appropriate for the target audience?
7) Entertainment animations is :
A
The type of animation for games
B
The type of animation for virtual reality
C
All of the above
D
The type of animation for films
8) Transforming one object into another.
A
path based
B
morphing
C
frame by frame
D
stop motion
9) The animation method creates a motion path by calculating the proper position along the route for each frame to follow?
A
stop motion
B
path based
C
frame by frame
D
flipbook
10) The name of the software we are using this week is
A
Animato
B
Animatron
C
Adobe Animate
D
Animaker
11) Timelines are:
A
Stores frequently used games, videos
B
Stores frequently used graphics, movie clips, and buttons
C
part of the animation program window where the animation’s content is composed and manipulated.
D
part of the animation program window that organizes and controls an animation’s content over time using layers and frames.
12) Hold the content that the movie displays or plays at that point in time
A
bucket
B
scene
C
canvas
D
frames
13) Shows where the key (most important) actions occur.
A
Keyframes
B
frame
C
timelines
D
scene
14) The number of frames that appear in one second of the animation.
A
Frame by frame (FBF)
B
Frames per minute (FPM)
C
PIxels per inch (PPI)
D
Frames per second (FPS)
15) Timeline is divided into _______ to help organize content and allow the different layers to be edited separately.
A
layers
B
keyframes
C
frames
D
scene
16) The rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement.
A
Canvas
B
Audacity
C
Training
D
animation
17) Training is another type of animation, which is defned as;
A
animation is illustrating concepts or processe
B
simulating events or demonstrating techniques
C
showcasing products or services
D
used to catch attention.
*select an answer for all questions
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