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3.02 Animation
Test Description: Have fun!
Instructions: Answer all questions to get your test result.
1) Simulation of movement created by rapidly displaying images or frames.
A
training
B
keyframes
C
animation
D
Selling
2) An example of persistence of vision are
A
business card
B
flyer
C
board games
D
flipbooks
3) A good example of advertising in animation is:
A
Both because they are used to catch attention, such as banners on websites.
B
Aflac
C
Geico commercials
4) Frame by frame is defined as:
A
the rapid display of a sequence of still images that create the optical illusion of movement.
B
manipulating real-world objects and photographing them one frame at a time
5) Stop Motion Animated Movies can be made with
A
action figures
B
clay
C
all of the above
D
silhouettes
6) These are animation considerations you creating an animations - they are:
A
Does it enhance or detract from message?
B
Does it help deliver the message?
C
Is it appropriate for the target audience?
D
All of the above
7) Entertainment animations is :
A
The type of animation for games
B
The type of animation for virtual reality
C
All of the above
D
The type of animation for films
8) Transforming one object into another.
A
frame by frame
B
path based
C
morphing
D
stop motion
9) The animation method creates a motion path by calculating the proper position along the route for each frame to follow?
A
flipbook
B
frame by frame
C
path based
D
stop motion
10) The name of the software we are using this week is
A
Animato
B
Adobe Animate
C
Animaker
D
Animatron
11) Timelines are:
A
Stores frequently used graphics, movie clips, and buttons
B
part of the animation program window that organizes and controls an animation’s content over time using layers and frames.
C
part of the animation program window where the animation’s content is composed and manipulated.
D
Stores frequently used games, videos
12) Hold the content that the movie displays or plays at that point in time
A
frames
B
canvas
C
bucket
D
scene
13) Shows where the key (most important) actions occur.
A
frame
B
timelines
C
Keyframes
D
scene
14) The number of frames that appear in one second of the animation.
A
PIxels per inch (PPI)
B
Frame by frame (FBF)
C
Frames per second (FPS)
D
Frames per minute (FPM)
15) Timeline is divided into _______ to help organize content and allow the different layers to be edited separately.
A
scene
B
layers
C
frames
D
keyframes
16) The rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement.
A
Training
B
Audacity
C
animation
D
Canvas
17) Training is another type of animation, which is defned as;
A
animation is illustrating concepts or processe
B
showcasing products or services
C
used to catch attention.
D
simulating events or demonstrating techniques
*select an answer for all questions
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