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What is the volume of a block with the measurements 2 cm, 5 cm, and 10 cm?
100
you multiply the length, width, and height
D=mass/volume
triple beam balance
You use water displacement (drop it in a cylinder with water and find the difference)
Archimedes' Principle
20
2.0
What is the formula for calculating density?
100
you multiply the length, width, and height
D=mass/volume
triple beam balance
You use water displacement (drop it in a cylinder with water and find the difference)
Archimedes' Principle
20
2.0
What do we use to find the mass of an object?
100
you multiply the length, width, and height
D=mass/volume
triple beam balance
You use water displacement (drop it in a cylinder with water and find the difference)
Archimedes' Principle
20
2.0
James put 50 mL of water in a cylinder. He dropped in a rock and the level rose to 70 mL. What was the volume of the rock?
100
you multiply the length, width, and height
D=mass/volume
triple beam balance
You use water displacement (drop it in a cylinder with water and find the difference)
Archimedes' Principle
20
2.0
How do you find the volume of an IRREGULAR object (like a rock)?
100
you multiply the length, width, and height
D=mass/volume
triple beam balance
You use water displacement (drop it in a cylinder with water and find the difference)
Archimedes' Principle
20
2.0
How do we find the volume of a REGULAR object?
100
you multiply the length, width, and height
D=mass/volume
triple beam balance
You use water displacement (drop it in a cylinder with water and find the difference)
Archimedes' Principle
20
2.0
IF an object sinks in water-what could its density be?
100
you multiply the length, width, and height
D=mass/volume
triple beam balance
You use water displacement (drop it in a cylinder with water and find the difference)
Archimedes' Principle
20
2.0
What is another name for water displacement?
100
you multiply the length, width, and height
D=mass/volume
triple beam balance
You use water displacement (drop it in a cylinder with water and find the difference)
Archimedes' Principle
20
2.0
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