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Most development of technologies these days is driven by ________.
engineering design
invention
innovation
Scientific knowledge and mathematical applications
trade-off
profit motives
Stunts progress in other areas
To reverse-engineer a product and to develop new products
Research and Development is used for the following purposes
engineering design
invention
innovation
Scientific knowledge and mathematical applications
trade-off
profit motives
Stunts progress in other areas
To reverse-engineer a product and to develop new products
Science, technology, engineering, and mathematics are so closely related that progress in one area often _________________.
engineering design
invention
innovation
Scientific knowledge and mathematical applications
trade-off
profit motives
Stunts progress in other areas
To reverse-engineer a product and to develop new products
______________ is when a designer must make a choice between positive and negative impacts for a product.
engineering design
invention
innovation
Scientific knowledge and mathematical applications
trade-off
profit motives
Stunts progress in other areas
To reverse-engineer a product and to develop new products
The __________ process is a systematic, iterative approach to problem-solving that promotes innovation and yields designs.
engineering design
invention
innovation
Scientific knowledge and mathematical applications
trade-off
profit motives
Stunts progress in other areas
To reverse-engineer a product and to develop new products
______________ is a series of refinements to an original idea or product.
engineering design
invention
innovation
Scientific knowledge and mathematical applications
trade-off
profit motives
Stunts progress in other areas
To reverse-engineer a product and to develop new products
A new and useful tool or process is called an __________?
engineering design
invention
innovation
Scientific knowledge and mathematical applications
trade-off
profit motives
Stunts progress in other areas
To reverse-engineer a product and to develop new products
Engineers, architects, and others who engage in design to solve practical problems, use ______________.
engineering design
invention
innovation
Scientific knowledge and mathematical applications
trade-off
profit motives
Stunts progress in other areas
To reverse-engineer a product and to develop new products
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