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No matter who does science and mathematics or invents things, or when or where they do it, the knowledge and technology that result can eventually become available to _________ in the world.
Systems
people, cultures, times
sacrificing or modifying one design element in order to achieve another one.
problems
practical problems
everyone
properties
benchmarks
_________ fail because they have faulty or poorly matched parts, are used in ways that exceed what was intended by the design, or were poorly designed to begin with.
Systems
people, cultures, times
sacrificing or modifying one design element in order to achieve another one.
problems
practical problems
everyone
properties
benchmarks
The choice of materials for a job depends on their _________.
Systems
people, cultures, times
sacrificing or modifying one design element in order to achieve another one.
problems
practical problems
everyone
properties
benchmarks
Important contributions to the advancement of science, mathematics, and technology have been made by different kinds of ______, in different _________, and at different________.
Systems
people, cultures, times
sacrificing or modifying one design element in order to achieve another one.
problems
practical problems
everyone
properties
benchmarks
Engineers, architects, and others who engage in design and technology use scientific knowledge to solve _________________.
Systems
people, cultures, times
sacrificing or modifying one design element in order to achieve another one.
problems
practical problems
everyone
properties
benchmarks
Which of the following is NOT a core concept of technology?
Systems
people, cultures, times
sacrificing or modifying one design element in order to achieve another one.
problems
practical problems
everyone
properties
benchmarks
New products and systems that have been developed to solve___________.
Systems
people, cultures, times
sacrificing or modifying one design element in order to achieve another one.
problems
practical problems
everyone
properties
benchmarks
”Trade-offs”:
Systems
people, cultures, times
sacrificing or modifying one design element in order to achieve another one.
problems
practical problems
everyone
properties
benchmarks
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