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What is Piaget's 1951 theory on play?
A structured learning activity where learners compete against each other for fun and practice.
Challenge, Rules. Goals, Feedback, Interaction, Completing storyline
Goals, rules, competition
content, context, and connection, researching, reasoning and reflecting to facilitate mindful and meaningful engagement
Imitation and play are two core and innate human strategies for cognitive development.
Challenge, fantasy, entertainment
Love, work, and play
Interactive, feedback, attention, and challenge
Name three more key features of game design, according to Alessi Trollip (2001)
A structured learning activity where learners compete against each other for fun and practice.
Challenge, Rules. Goals, Feedback, Interaction, Completing storyline
Goals, rules, competition
content, context, and connection, researching, reasoning and reflecting to facilitate mindful and meaningful engagement
Imitation and play are two core and innate human strategies for cognitive development.
Challenge, fantasy, entertainment
Love, work, and play
Interactive, feedback, attention, and challenge
What is the 3C3R model (Hung, 2006) in problem design?
A structured learning activity where learners compete against each other for fun and practice.
Challenge, Rules. Goals, Feedback, Interaction, Completing storyline
Goals, rules, competition
content, context, and connection, researching, reasoning and reflecting to facilitate mindful and meaningful engagement
Imitation and play are two core and innate human strategies for cognitive development.
Challenge, fantasy, entertainment
Love, work, and play
Interactive, feedback, attention, and challenge
What is an educational game?
A structured learning activity where learners compete against each other for fun and practice.
Challenge, Rules. Goals, Feedback, Interaction, Completing storyline
Goals, rules, competition
content, context, and connection, researching, reasoning and reflecting to facilitate mindful and meaningful engagement
Imitation and play are two core and innate human strategies for cognitive development.
Challenge, fantasy, entertainment
Love, work, and play
Interactive, feedback, attention, and challenge
Essential Elements of educational games, according to Shute, Rieber and Van Eck (2012)
A structured learning activity where learners compete against each other for fun and practice.
Challenge, Rules. Goals, Feedback, Interaction, Completing storyline
Goals, rules, competition
content, context, and connection, researching, reasoning and reflecting to facilitate mindful and meaningful engagement
Imitation and play are two core and innate human strategies for cognitive development.
Challenge, fantasy, entertainment
Love, work, and play
Interactive, feedback, attention, and challenge
Name three key features of game design, according to Alessi Trollip (2001)
A structured learning activity where learners compete against each other for fun and practice.
Challenge, Rules. Goals, Feedback, Interaction, Completing storyline
Goals, rules, competition
content, context, and connection, researching, reasoning and reflecting to facilitate mindful and meaningful engagement
Imitation and play are two core and innate human strategies for cognitive development.
Challenge, fantasy, entertainment
Love, work, and play
Interactive, feedback, attention, and challenge
According to David Elkind (2007), the three instinctual drives that are at the root of all human cognition and behavior are:
A structured learning activity where learners compete against each other for fun and practice.
Challenge, Rules. Goals, Feedback, Interaction, Completing storyline
Goals, rules, competition
content, context, and connection, researching, reasoning and reflecting to facilitate mindful and meaningful engagement
Imitation and play are two core and innate human strategies for cognitive development.
Challenge, fantasy, entertainment
Love, work, and play
Interactive, feedback, attention, and challenge
According to Shute, Rieber and Van Eck (2012), what is the best learning environment?
A structured learning activity where learners compete against each other for fun and practice.
Challenge, Rules. Goals, Feedback, Interaction, Completing storyline
Goals, rules, competition
content, context, and connection, researching, reasoning and reflecting to facilitate mindful and meaningful engagement
Imitation and play are two core and innate human strategies for cognitive development.
Challenge, fantasy, entertainment
Love, work, and play
Interactive, feedback, attention, and challenge
Check it!