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Repeating the action from the end of the outgoing shot at the start of the incoming shot, to lengthen the screen time of the scene.
Fast Motion
Overlapping Action
Parallel Time Flow
Omitting Action
Serial Time Flow
Flashback
Audio Leads
Screen Time
Two series of events moving forward in separate sequences presented alternately in parts by cross cutting.
Fast Motion
Overlapping Action
Parallel Time Flow
Omitting Action
Serial Time Flow
Flashback
Audio Leads
Screen Time
A sequence that takes place earlier in the story than the sequence that precedes it.
Fast Motion
Overlapping Action
Parallel Time Flow
Omitting Action
Serial Time Flow
Flashback
Audio Leads
Screen Time
A series of events moving forward in a single sequence.
Fast Motion
Overlapping Action
Parallel Time Flow
Omitting Action
Serial Time Flow
Flashback
Audio Leads
Screen Time
Cutting the action both at the end of the outgoing shot and at the start of the incoming shot to shorten the screen time it takes.
Fast Motion
Overlapping Action
Parallel Time Flow
Omitting Action
Serial Time Flow
Flashback
Audio Leads
Screen Time
The length of real-world time required to display a piece of video.
Fast Motion
Overlapping Action
Parallel Time Flow
Omitting Action
Serial Time Flow
Flashback
Audio Leads
Screen Time
A video time speed within a shot that is faster than that of the real world.
Fast Motion
Overlapping Action
Parallel Time Flow
Omitting Action
Serial Time Flow
Flashback
Audio Leads
Screen Time
A split edit in which the sound from the new shot begins over the end of the preceding one.
Fast Motion
Overlapping Action
Parallel Time Flow
Omitting Action
Serial Time Flow
Flashback
Audio Leads
Screen Time
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