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3.02 Animation
Test Description: Have fun!
Instructions: Answer all questions to get your test result.
1) Simulation of movement created by rapidly displaying images or frames.
A
animation
B
keyframes
C
training
D
Selling
2) An example of persistence of vision are
A
board games
B
business card
C
flipbooks
D
flyer
3) A good example of advertising in animation is:
A
Both because they are used to catch attention, such as banners on websites.
B
Geico commercials
C
Aflac
4) Frame by frame is defined as:
A
the rapid display of a sequence of still images that create the optical illusion of movement.
B
manipulating real-world objects and photographing them one frame at a time
5) Stop Motion Animated Movies can be made with
A
clay
B
silhouettes
C
action figures
D
all of the above
6) These are animation considerations you creating an animations - they are:
A
All of the above
B
Does it enhance or detract from message?
C
Does it help deliver the message?
D
Is it appropriate for the target audience?
7) Entertainment animations is :
A
The type of animation for virtual reality
B
The type of animation for films
C
All of the above
D
The type of animation for games
8) Transforming one object into another.
A
frame by frame
B
stop motion
C
path based
D
morphing
9) The animation method creates a motion path by calculating the proper position along the route for each frame to follow?
A
stop motion
B
flipbook
C
path based
D
frame by frame
10) The name of the software we are using this week is
A
Animaker
B
Adobe Animate
C
Animato
D
Animatron
11) Timelines are:
A
part of the animation program window where the animation’s content is composed and manipulated.
B
part of the animation program window that organizes and controls an animation’s content over time using layers and frames.
C
Stores frequently used graphics, movie clips, and buttons
D
Stores frequently used games, videos
12) Hold the content that the movie displays or plays at that point in time
A
scene
B
bucket
C
frames
D
canvas
13) Shows where the key (most important) actions occur.
A
timelines
B
frame
C
Keyframes
D
scene
14) The number of frames that appear in one second of the animation.
A
Frames per minute (FPM)
B
Frame by frame (FBF)
C
PIxels per inch (PPI)
D
Frames per second (FPS)
15) Timeline is divided into _______ to help organize content and allow the different layers to be edited separately.
A
frames
B
keyframes
C
layers
D
scene
16) The rapid display of a sequence of images of 2-D or 3-D artwork or model positions in order to create an illusion of movement.
A
animation
B
Canvas
C
Training
D
Audacity
17) Training is another type of animation, which is defned as;
A
used to catch attention.
B
animation is illustrating concepts or processe
C
showcasing products or services
D
simulating events or demonstrating techniques
*select an answer for all questions
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