Review Game Zone
Flash Cards
(current)
Games
Teachers
Search
Sachiko Means Happiness Quiz
Test Description: Sachiko Means Happiness, Plot, Setting, and Characters Quiz
Instructions: Answer all questions to get your test result.
1) What is the setting of Sachiko Means Happiness?
A
The school where Sachiko attends classes
B
Downtown Manhattan in New York City
C
Sachiko's house and the Grandmother's house
D
Sachiko's house and neighborhood
2) Who are the main characters in this story?
A
Sachiko and her little sister
B
The mother and the teacher
C
The mother and father
D
Sachiko and her Grandmother
3) Why does Sachiko dislike evenings?
A
She does not like doing homework.
B
She has to help with her grandmother and her grandmother is difficult sometimes.
C
She doesn't like walking her Grandmother home from the Senior Citizens Center.
D
That's when the dangerous animals come out.
4) What is the Exposition of a story?
A
The part of the story when the tension begins to ease
B
The struggle between the characters
C
The turning point of the story
D
A brief description of the characters, setting, and opening situation
5) What is the Climax of Sachiko Means Happiness?
A
When Sachiko realized that her Grandmother thinks she is a little girl in her mind.
B
When Sachiko's Grandmother gets lost.
C
When Sachiko meets her father outside and she gets in trouble.
D
When Sachiko wins the big prize at school for being the World's Greatest Granddaughter.
6) One example of Rising Action is...
A
Sachiko tells her grandmother that she will walk her home.
B
Sachiko sees her father get out of his car and they all walk home together.
C
Sachiko asks her grandmother to stay the night at her house.
D
Sachiko's mother calls her into the kitchen to sit with her grandmother.
7) What is a possible Theme (Author's Message) for this story?
A
It's a terrible idea to go out for walks
B
You should never leave your grandparents alone
C
Sometimes illness can change people
D
Sometimes age can make you angry
8) What is the Conflict of this story?
A
Human vs. Human
B
Human vs. Self
C
Human vs. Animal
D
Human vs. Nature
9) One example of Falling Action is...
A
Sachiko's grandmother does not know who she is
B
Sachiko decides to be a friend to her grandmother and ask her to stay the night
C
Sachiko takes her grandmother outside to find her way home
D
Sachiko's mother tells her to sit with her grandmother
10) What is the resolution of this story?
A
Sachiko's father comes home from work early to take care of her grandmother
B
Sachiko doesn't have to take care of her grandmother at night anymore
C
Sachiko accepts her grandmother's illness and she learns how to cope with it
D
Sachiko moves to New York City and starts a new life
11) Bad, evil
A
impatiently
B
reassure
C
grasped
D
wicked
12) In an irritated way
A
wicked
B
impatiently
C
grasped
D
reassure
13) Make someone feel sure
A
impatiently
B
wicked
C
reassure
D
grasped
14) Hold firmly
A
reassure
B
impatiently
C
wicked
D
grasped
15) In an angry way
A
timidly
B
recognize
C
crossly
D
reassure
16) Showing lack of courage or confidence
A
crossly
B
wicked
C
recognize
D
timidly
17) To know
A
recognize
B
impatiently
C
timidly
D
crossly
*select an answer for all questions
Check Results & Get Answers
Play Games with the Questions Above
Teachers: Create FREE classroom games with your questions
Click for more info!
©2007-2024
ReviewGameZone.com
|
About
|
Privacy
|
Contact
|
Terms
|
Site Map
WAIT! Find what you needed?
×
Still Looking for the Answers?
Have Another Question?
Play a Review Game with These Questions?
Want to Make Your Own Test Like This One?