Actions that an object can perform and are a part of the object’s description.
An object that is built using a class
A program location to store information in the computer’s memory and used in a program while executing, like a storage container.
Check for a specific condition (true or false) and is often used in repetition and selection structures.
Named units of code that perform a task or cause an action to take place, such as move forward or jump.
The symbols of an expressions that are evaluated using the mathematical order of precedence, such as + or =
The instance of a particular class defined by its properties and methods.
The rules of the structure, symbols, and words that make up a programming language.
Links the variable name on the left side of the operator with a value on the right side when initializing a variable, such as var playerName = John..
The various characteristics of an object used in creating a class.
Compare values and is often used in repetition and selection structures.
The value used by a method to perform an action, such as the value given to the rotate “method” could be 90 degrees.
An action that takes place while a program is running, such as a mouse click or the pressing of a key.
a combination of variables, values, functions and operators, which are evaluated and produce a new value.
The variable that holds the argument data (value) needed by the method.
A definition or blueprint used to create a particular type of object, providing a detailed description of the object's characteristics (such as that the object should include a size and a color), and it specifies what can be done with the object
The code that tells the program what to do when an event occurs.
Teachers: Create FREE classroom games with your questions Click for more info!
©2007-2024 Review Game Zone | About | Privacy | Contact | Terms | Site Map
©2007-2024 Review Game Zone | About | Privacy | Contact | Terms | Site Map