Luck or possibility plays a role in determining the outcome of the game.
The first functional example of a game, or “first draft”. It offers a platform for individuals to play and test a game for the first time and offer their feedback for improvement.
The characteristics of the game that will lead to a development team’s goals, such as the actions you want your characters to perform and the outcomes the players will be able to achieve.
Players assume the identities of characters and act out or base decisions on their character.
Images are arranged in the order of the narrative and help the team plan the sequence of events in the game’s animation. This helps with identifying how the characters interact with each other and with the game environment.
The player's abilities determines the outcome of the game.
Suggestions and ideas for improving or refining the game or issues with playing the game.
Analyzing an existing game to learn how the audience, elements and characters in a game work together.
The particular type or category of a computer-based video game.
The limitations of a development team’s ability to meet the goals it set out for the game, which includes funding, the abilities of the artists and programmers, the available tools, and the amount of time allowed.
An organized game development group creates related spontaneous ideas and solutions. All ideas are then carefully reviewed for application to the game development.
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