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Animate Review #'s 41-54
Test Description: Animate Review #'s 41-54
Instructions: Answer all questions to get your test result.
1) Area that you can create in or actually have object(s) come onto the stage from here. This area is NOT seen by the viewer of the animation.
A
Shift.
B
Shift,
C
Pasteboard
D
Controller
2) The _______________ Toolbar allows the animation to be played or stopped, but it also gives the following options: Go to first frame, step back one frame, step forward one frame, and go to last frame.
A
Shift,
B
Pasteboard
C
Controller
D
Shift.
3) The keyboard command to Go to the End of the animation in the Timeline.
A
Pasteboard
B
Shift,
C
Controller
D
Shift.
4) The keyboard command to go back to the beginning of your animation in the Timeline.
A
Pasteboard
B
Controller
C
Shift.
D
Shift,
5) The panel where you create and edit ActionScript code for an object or a frame.
A
Action Script 3.0
B
Action
C
Instances
D
Break Apart
6) The Adobe Animate scripting language used by developers to add interactivity to movies (.swf), control objects so to create complex animations.
A
Break Apart
B
Instances
C
Action Script 3.0
D
Action
7) The act of breaking apart text, symbols, clipart into ungrouped, editable elements.
A
Action
B
Instances
C
Action Script 3.0
D
Break Apart
8) Editable copies of symbols that are placed on the Stage.
A
Action
B
Action Script 3.0
C
Instances
D
Break Apart
9) The animation process of changing one object into another, sometimes unrelated, object. For example, animating a car to change into a bus.
A
Onion Skin
B
Morphing
C
Symbol
D
Play Head
10) Displays the outlines of an animated object so that the positions of the object in a series of frames can be viewed all at once.
A
Onion Skin
B
Symbol
C
Play Head
D
Morphing
11) An indicator specifying which frame is playing in the Timeline of an Animate movie.
A
Symbol
B
Play Head
C
Onion Skin
D
Morphing
12) The basic building blocks of an Animate application. There are THREE types: graphic, button, and movie clip.
A
Play Head
B
Morphing
C
Onion Skin
D
Symbol
13) A series of sketches that illustrate the sequence of events of an animation.
A
Tweening
B
F5
C
Window
D
Storyboard
14) The process of filling the in-between of filling the in-between frames in animation.
A
F5
B
Storyboard
C
Tweening
D
Window
*select an answer for all questions
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