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Sci Vis 2 Midterm Review 3
Test Description: Midterm review 3
Instructions: Answer all questions to get your test result.
1) Bump maps in 3D modeling programs are created by
A
movement of the polygon vertices
B
illusion of light and dark areas
C
altering of surface polygon height
D
modification of polygon angles
2) What would typically be a texture map?
A
phong pattern
B
3D solid
C
2D image
D
boolean
3) How can an object appear more transparent?
A
decrease specular
B
increase specular
C
increase opacity
D
decrease opacity
4) When a computer graphics surface has roughness, it has been assigned a:
A
surface map
B
pattern map
C
bump map
D
texture map
5) medium distance camera shots in a computer graphics scene would be used to
A
blur everything in the scene
B
show close-ups or small details
C
define the environment or area
D
make gestures of movement clear
6) objects in a computer graphics scene closest to the light source are
A
shadowed
B
dimmer
C
darker
D
brighter
7) in a computer graphics 3-light layout, the light that is positioned opposite the key light is the:
A
ambient light
B
key light
C
fill light
D
backlight
8) the naturally occuring light in the world around a person is called
A
infinite or directional light
B
penumbra
C
ambient light
D
dropoff or fall off
9) The type of computer graphics light that produces a fuzziness around the edge of a hotspot is the
A
area light
B
point light
C
spotlight
D
directional light
10) An example of a computer graphics light that resembles a light bulb is a/an
A
infinite light
B
point light
C
area light
D
spotlight
*select an answer for all questions
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