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Sci Vis 2 Midterm Review 3
Test Description: Midterm review 3
Instructions: Answer all questions to get your test result.
1) Bump maps in 3D modeling programs are created by
A
movement of the polygon vertices
B
altering of surface polygon height
C
illusion of light and dark areas
D
modification of polygon angles
2) What would typically be a texture map?
A
2D image
B
phong pattern
C
boolean
D
3D solid
3) How can an object appear more transparent?
A
decrease specular
B
decrease opacity
C
increase specular
D
increase opacity
4) When a computer graphics surface has roughness, it has been assigned a:
A
bump map
B
surface map
C
texture map
D
pattern map
5) medium distance camera shots in a computer graphics scene would be used to
A
blur everything in the scene
B
make gestures of movement clear
C
define the environment or area
D
show close-ups or small details
6) objects in a computer graphics scene closest to the light source are
A
darker
B
brighter
C
dimmer
D
shadowed
7) in a computer graphics 3-light layout, the light that is positioned opposite the key light is the:
A
ambient light
B
key light
C
fill light
D
backlight
8) the naturally occuring light in the world around a person is called
A
infinite or directional light
B
ambient light
C
dropoff or fall off
D
penumbra
9) The type of computer graphics light that produces a fuzziness around the edge of a hotspot is the
A
area light
B
point light
C
directional light
D
spotlight
10) An example of a computer graphics light that resembles a light bulb is a/an
A
spotlight
B
infinite light
C
point light
D
area light
*select an answer for all questions
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