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Subversion
playing video games
a form of language or set of terms used for the description or analysis of another language
ability to identify, interpret, create, and communicate meaning across a variety of visual, oral, corporal, musical and alpha
a branch of the field of semiotics which investigates human signifying practices in specific social and cultural circumstance
use of counter-intuitive actions to progress the game
characterized by several different modes of activity or occurrence (visual, auditory, kinesthetic)
how the game story is designed, communicated
rules and mechanics of the game that control how parts of the game are interrelated
social semiotics
playing video games
a form of language or set of terms used for the description or analysis of another language
ability to identify, interpret, create, and communicate meaning across a variety of visual, oral, corporal, musical and alpha
a branch of the field of semiotics which investigates human signifying practices in specific social and cultural circumstance
use of counter-intuitive actions to progress the game
characterized by several different modes of activity or occurrence (visual, auditory, kinesthetic)
how the game story is designed, communicated
rules and mechanics of the game that control how parts of the game are interrelated
multiliteracies
playing video games
a form of language or set of terms used for the description or analysis of another language
ability to identify, interpret, create, and communicate meaning across a variety of visual, oral, corporal, musical and alpha
a branch of the field of semiotics which investigates human signifying practices in specific social and cultural circumstance
use of counter-intuitive actions to progress the game
characterized by several different modes of activity or occurrence (visual, auditory, kinesthetic)
how the game story is designed, communicated
rules and mechanics of the game that control how parts of the game are interrelated
digital play
playing video games
a form of language or set of terms used for the description or analysis of another language
ability to identify, interpret, create, and communicate meaning across a variety of visual, oral, corporal, musical and alpha
a branch of the field of semiotics which investigates human signifying practices in specific social and cultural circumstance
use of counter-intuitive actions to progress the game
characterized by several different modes of activity or occurrence (visual, auditory, kinesthetic)
how the game story is designed, communicated
rules and mechanics of the game that control how parts of the game are interrelated
metalanguage
playing video games
a form of language or set of terms used for the description or analysis of another language
ability to identify, interpret, create, and communicate meaning across a variety of visual, oral, corporal, musical and alpha
a branch of the field of semiotics which investigates human signifying practices in specific social and cultural circumstance
use of counter-intuitive actions to progress the game
characterized by several different modes of activity or occurrence (visual, auditory, kinesthetic)
how the game story is designed, communicated
rules and mechanics of the game that control how parts of the game are interrelated
multimodal
playing video games
a form of language or set of terms used for the description or analysis of another language
ability to identify, interpret, create, and communicate meaning across a variety of visual, oral, corporal, musical and alpha
a branch of the field of semiotics which investigates human signifying practices in specific social and cultural circumstance
use of counter-intuitive actions to progress the game
characterized by several different modes of activity or occurrence (visual, auditory, kinesthetic)
how the game story is designed, communicated
rules and mechanics of the game that control how parts of the game are interrelated
Game structure
playing video games
a form of language or set of terms used for the description or analysis of another language
ability to identify, interpret, create, and communicate meaning across a variety of visual, oral, corporal, musical and alpha
a branch of the field of semiotics which investigates human signifying practices in specific social and cultural circumstance
use of counter-intuitive actions to progress the game
characterized by several different modes of activity or occurrence (visual, auditory, kinesthetic)
how the game story is designed, communicated
rules and mechanics of the game that control how parts of the game are interrelated
narrative structure
playing video games
a form of language or set of terms used for the description or analysis of another language
ability to identify, interpret, create, and communicate meaning across a variety of visual, oral, corporal, musical and alpha
a branch of the field of semiotics which investigates human signifying practices in specific social and cultural circumstance
use of counter-intuitive actions to progress the game
characterized by several different modes of activity or occurrence (visual, auditory, kinesthetic)
how the game story is designed, communicated
rules and mechanics of the game that control how parts of the game are interrelated
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