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narrative structure
a form of language or set of terms used for the description or analysis of another language
characterized by several different modes of activity or occurrence (visual, auditory, kinesthetic)
a branch of the field of semiotics which investigates human signifying practices in specific social and cultural circumstance
use of counter-intuitive actions to progress the game
how the game story is designed, communicated
playing video games
AR (augmented reality) and mixed reality
Observation
Which is NOT a metalanguage for digital play?
a form of language or set of terms used for the description or analysis of another language
characterized by several different modes of activity or occurrence (visual, auditory, kinesthetic)
a branch of the field of semiotics which investigates human signifying practices in specific social and cultural circumstance
use of counter-intuitive actions to progress the game
how the game story is designed, communicated
playing video games
AR (augmented reality) and mixed reality
Observation
Subversion
a form of language or set of terms used for the description or analysis of another language
characterized by several different modes of activity or occurrence (visual, auditory, kinesthetic)
a branch of the field of semiotics which investigates human signifying practices in specific social and cultural circumstance
use of counter-intuitive actions to progress the game
how the game story is designed, communicated
playing video games
AR (augmented reality) and mixed reality
Observation
multimodal
a form of language or set of terms used for the description or analysis of another language
characterized by several different modes of activity or occurrence (visual, auditory, kinesthetic)
a branch of the field of semiotics which investigates human signifying practices in specific social and cultural circumstance
use of counter-intuitive actions to progress the game
how the game story is designed, communicated
playing video games
AR (augmented reality) and mixed reality
Observation
digital play
a form of language or set of terms used for the description or analysis of another language
characterized by several different modes of activity or occurrence (visual, auditory, kinesthetic)
a branch of the field of semiotics which investigates human signifying practices in specific social and cultural circumstance
use of counter-intuitive actions to progress the game
how the game story is designed, communicated
playing video games
AR (augmented reality) and mixed reality
Observation
Computer supported environments
a form of language or set of terms used for the description or analysis of another language
characterized by several different modes of activity or occurrence (visual, auditory, kinesthetic)
a branch of the field of semiotics which investigates human signifying practices in specific social and cultural circumstance
use of counter-intuitive actions to progress the game
how the game story is designed, communicated
playing video games
AR (augmented reality) and mixed reality
Observation
social semiotics
a form of language or set of terms used for the description or analysis of another language
characterized by several different modes of activity or occurrence (visual, auditory, kinesthetic)
a branch of the field of semiotics which investigates human signifying practices in specific social and cultural circumstance
use of counter-intuitive actions to progress the game
how the game story is designed, communicated
playing video games
AR (augmented reality) and mixed reality
Observation
metalanguage
a form of language or set of terms used for the description or analysis of another language
characterized by several different modes of activity or occurrence (visual, auditory, kinesthetic)
a branch of the field of semiotics which investigates human signifying practices in specific social and cultural circumstance
use of counter-intuitive actions to progress the game
how the game story is designed, communicated
playing video games
AR (augmented reality) and mixed reality
Observation
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