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Which is NOT one of the three primary brain networks that play a role in learning?
Visual Network
Provide Multiple Means of Behavior Management
The WHY of learning
Individuals bring a huge variety of skills, needs, and interests to learning
Multiple Means of Engagement
there is no such thing as the average student
stairs
all of the above
All of the following are examples of Universal Design, EXCEPT
Visual Network
Provide Multiple Means of Behavior Management
The WHY of learning
Individuals bring a huge variety of skills, needs, and interests to learning
Multiple Means of Engagement
there is no such thing as the average student
stairs
all of the above
Which cues best aid students in comprehending content material?
Visual Network
Provide Multiple Means of Behavior Management
The WHY of learning
Individuals bring a huge variety of skills, needs, and interests to learning
Multiple Means of Engagement
there is no such thing as the average student
stairs
all of the above
UDL is neccessary because
Visual Network
Provide Multiple Means of Behavior Management
The WHY of learning
Individuals bring a huge variety of skills, needs, and interests to learning
Multiple Means of Engagement
there is no such thing as the average student
stairs
all of the above
The affective network represents
Visual Network
Provide Multiple Means of Behavior Management
The WHY of learning
Individuals bring a huge variety of skills, needs, and interests to learning
Multiple Means of Engagement
there is no such thing as the average student
stairs
all of the above
All of these are UDL Principles EXCEPT
Visual Network
Provide Multiple Means of Behavior Management
The WHY of learning
Individuals bring a huge variety of skills, needs, and interests to learning
Multiple Means of Engagement
there is no such thing as the average student
stairs
all of the above
The most important UDL principle is probably
Visual Network
Provide Multiple Means of Behavior Management
The WHY of learning
Individuals bring a huge variety of skills, needs, and interests to learning
Multiple Means of Engagement
there is no such thing as the average student
stairs
all of the above
Poorly designed curriculum targets the average student, which is problematic because
Visual Network
Provide Multiple Means of Behavior Management
The WHY of learning
Individuals bring a huge variety of skills, needs, and interests to learning
Multiple Means of Engagement
there is no such thing as the average student
stairs
all of the above
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