EME 6055: Module 5 Games And Learning: Question Preview (ID: 18026)


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According to (Mislevy et al., 2003), evidence-centered design requires instructional designers to incorporate these 3 models into their educational games:
a) Stealth assessment b) Competency, evidence, and task/action models c) Introduction, body, conclusion d) ABC's
What is the 3C3R model (Hung, 2006) in problem design?
a) content, context, and connection, researching, reasoning and reflecting to facilitate mindful and meaningful engagement b) CCCRRR c) 3 cats 3 rings d) 3 cokes 3 rootbeers
According to David Elkind (2007), the three instinctual drives that are at the root of all human cognition and behavior are:
a) Food, clothing, shelter b) Planes, trains, and automobiles c) Dogs, cats, and birds d) Love, work, and play
What is Piaget's 1951 theory on play?
a) It is useless b) It is meaningful c) Imitation and play are two core and innate human strategies for cognitive development. d) It is helpful
Essential Elements of educational games, according to Shute, Rieber and Van Eck (2012)
a) Challenge, Rules. Goals, Feedback, Interaction, Completing storyline b) Fun c) Noisy d) Colorful
According to Shute, Rieber and Van Eck (2012), what is the best learning environment?
a) Treehouse b) Car c) Grocery store d) Interactive, feedback, attention, and challenge
According to Shute, Rieber and Van Eck (2012), the best learning design needs these four features:
a) A, B, C, and D b) 1,2,3, and 4 c) Active, goal-oriented, contextualized, interesting d) Blue, red, yellow, and green
Name three more key features of game design, according to Alessi Trollip (2001)
a) Challenge, fantasy, entertainment b) ABC's c) 123's d) None of the above
What is an educational game?
a) A structured learning activity where learners compete against each other for fun and practice. b) a song c) a dance d) a book
Name three key features of game design, according to Alessi Trollip (2001)
a) bright colors b) Goals, rules, competition c) sound effects d) music
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