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Sci Vis 2 Midterm Review 3
Test Description: Midterm review 3
Instructions: Answer all questions to get your test result.
1) Bump maps in 3D modeling programs are created by
A
movement of the polygon vertices
B
altering of surface polygon height
C
modification of polygon angles
D
illusion of light and dark areas
2) What would typically be a texture map?
A
phong pattern
B
3D solid
C
boolean
D
2D image
3) How can an object appear more transparent?
A
increase opacity
B
increase specular
C
decrease opacity
D
decrease specular
4) When a computer graphics surface has roughness, it has been assigned a:
A
bump map
B
pattern map
C
texture map
D
surface map
5) medium distance camera shots in a computer graphics scene would be used to
A
show close-ups or small details
B
define the environment or area
C
make gestures of movement clear
D
blur everything in the scene
6) objects in a computer graphics scene closest to the light source are
A
darker
B
brighter
C
dimmer
D
shadowed
7) in a computer graphics 3-light layout, the light that is positioned opposite the key light is the:
A
key light
B
ambient light
C
backlight
D
fill light
8) the naturally occuring light in the world around a person is called
A
infinite or directional light
B
dropoff or fall off
C
ambient light
D
penumbra
9) The type of computer graphics light that produces a fuzziness around the edge of a hotspot is the
A
area light
B
point light
C
spotlight
D
directional light
10) An example of a computer graphics light that resembles a light bulb is a/an
A
point light
B
spotlight
C
area light
D
infinite light
*select an answer for all questions
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